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Thread Statistics | Show CCP posts - 8 post(s) |

l0rd carlos
TURN LEFT The Camel Empire
1230
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Posted - 2015.06.12 11:50:29 -
[1] - Quote
Ab'del Abu wrote:Cross-posting what I believe would be a good compromise in this matterBasically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) - similar to micro jump drives - to group warping depending on the size of the group (fleet warping takes comparatively long to squad and wing warps). Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp. Pros:
- Individual warping/piloting will be much faster and more effective, thus "more individual fleet member participation" would likely be achieved
- There would be very relevant downsides to group warps:
The visual effect would warn a kiting / sniping fleet of an incoming fleet.
If a fleet was preparing to leave the scene via fleet warp, the opposing group could spread points and/or warp a dictor on top of them to keep them on the grid.
An FC couldn't just insta-save his entire fleet without other pilots' involvement
- Last, but not least, the gazillion other (legitimate) use cases for group warps wouldn't be completely screwed.
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I wanted to post that here :P I like it.
- It will keep the core of what ccp wants (more grunt interaction)
- It's more streamlined, unlike the CCP version with a lot of exceptions. You can fleetwarp anywhere you can also solo warp. It just takes more time.
- CCPs idea is a bit more complex without any more depth. Even more so if you add more exception later on like WH signatures etc.
- People who think for themself will benefit greatly!
CCP please. This is more simple, better for what you want to archive and looks visually cool.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
TURN LEFT The Camel Empire
1231
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Posted - 2015.06.12 12:07:01 -
[2] - Quote
Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros.
Or you could fleet warp them to celestials until a not new bro is on a save spot.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
TURN LEFT The Camel Empire
1232
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Posted - 2015.06.12 12:41:29 -
[3] - Quote
afkalt wrote:baltec1 wrote:
You can still warp the fleet to a player.
I know, that was why I said I now HAVE to use a preliminary player to do the massively tactical manoeuvre of warping to a corp BM and waiting. What on earth is the point in that? It's an useless pain in the ass. It adds NOTHING but pointless delays and the need for another alt.
Warp the fleet to a celestial, while a smart dude in your fleet directly warps to a BM. After you land, you can warp the fleet to the player at the BM.
No need for alt, a couple of dudes have to think more quickly. You can be catched on a celestial.
Win Win Win.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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